A massive 192GB leak of Rockstar Games' internal files surfaced online, containing a near 200GB version of the source code for Grand Theft Auto 5, early files for Grand Theft Auto 6, and evidence of cancelled single-player expansions.

  • File size of the leaked data: approximately 192GB
  • Tools used for data analysis: CodeWalker
  • Key figures mentioned: YouTuber TJGM and former developer Joseph Rubino

Scrapped Liberty City DLC

Creators analyzed the data to uncover cut dialogue, scrapped missions, unused assets, a rough map outline for the next title, and files related to a canned Liberty City download-content pack.

Joseph Rubino previously confirmed that the studio split teams to work on an Agent Trevor downloadable content before focusing entirely on Grand Theft Auto Online.

Development History

The leaked material gives a detailed look into the studio's development history and cancelled projects. The files are unauthorized leaks and do not form part of any official release from the developer.

Further examination of the repository exposed references to multiple multiplayer projects and engine iterations that were quietly shelved during the production cycle. While community members continue to comb through the massive directory structure, cybersecurity experts have reiterated the illicit nature of the distribution. These documents bypass standard corporate disclosure channels entirely, offering a stark contrast to how major game studios typically share post-mortem insights regarding their abandoned creative directions.

Internal version control logs also show timestamps indicating that the discarded Liberty City expansion was actively developed concurrently with the final stages of Max Payne 3.